Last Updated on 03/23/2016 by Chris Gampat
All images by Andreas Levers. Used with permission.
Andreas Levers started off early on as a web designer working a lot in Photoshop. “Wanting to edit my own images I began to take photos and photography became more important over time.” he tells the Phoblographer. Judging from his work on Behance, you can kind of understand the type of cool, surreal imagery he likes to produce.
Floaters is a project by Andrea that in some ways makes you think about Aliens but in other ways makes you wonder and stare at the photos with a strong sense of curiosity. Of course, it was done using 3D software, photos and computer engineered images; and despite that it still has an eerie sense of being just really damn cool.
Phoblographer: What made you want to do conceptual work like what you’re doing in Floaters?
Andreas: I had some landscape photos that were okay but were incomplete. Using 3D software in my work more often I wanted to explore the possibilities of merging computer generated images with the real world. For this series I wanted to contrast the elements of nature with very strict geometry in a believable way.
Phoblographer: Most artists try to creatively express themselves through their work. What are you trying to express?
Andreas: Whenever possible I enjoy traveling to remote and secluded locations. On the other hand I enjoy the clarity of modern architecture. The start of this series combines both aspects. In summary that is a difficult question to answer and maybe that is exactly the reason I turned to visuals.
Phoblographer: Where did the inspiration for this series come from? It’s not every day that you see a Rubik’s cube floating randomly over the water.
Andreas: There are several artists which work inspired this series. First and foremost I’d say Filip Dujardin, Victor Enrich and David Copithorne. The strict and ultimately impossible precision of 3D generated objects in relation to unpredictable nature is a concept that I plan to explore in further images using the same process.